![]() ![]() The original game ripped players limb-from-limb, and Dead Space 2 and 3 continued to do so in 20. But on the other, has it really been that long already? On the one jagged claw, a fantastic game with unique mechanics is getting another shake on modern hardware. Me too.Those of you who played Dead Space back in 2008 were probably filled with a mixture of excitement and terror when EA and Motive Studios announced they were remaking the classic survival-horror game for PS5, Xbox Series X, Xbox Series S, and PC. ![]() but also of how much damage am I doing to the opponent? Is my weapon actually useful against this one? How close is it to dying? That's something that to me is really interesting." Me too. "The body destruction technology that we're developing, that is allowing us to really remove the flesh off of the bones of the enemy, and to give you a good sense not only of gore. You'll be able to carve those pesky aliens up in "super-precise" ways, according to Campos-Oriola. It does look pretty cool though, at least, as far as gruesome dismemberment can be classified that way. At the time of that airing, senior producer Philippe Ducharme said: "We wanted to this because we wanted to be open with the communication, and open with how we're tackling this game. As you'll see, it isn't gameplay footage per se, it's just Isaac Clarke in an untextured environment slaying some baddies. More on the Dead Space limb-cutting system, please. Revisited areas won't be free of enemies like they were in the original, and an "intensity AI" will improvise additions to scripted scares by adding surprise necromorph attacks and meddling with the ship's lights. Some new fusebox-based puzzles mean, for example, that you have to make your progress scarier by shutting off the lights to activate an elevator. ![]() Now, he can float around with suit-mounted thrusters like in the sequels. That said, there are some interesting new additions, too: in the 2008 original's zero-G sections, Isaac could only clomp along the Ishimura's plating with his boot magnets. As our own Tyler Wilde wrote in his Dead Space remake preview, it's a pretty faithful update of the original game, down to the video calls with Isaac's girlfriend and the crewmates of the Ishimura, the magnetic physics puzzles of plugging big batteries into battery-shaped holes, and the hallmark audio logs and corpse dioramas of late-'00s environmental storytelling. ![]()
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